A multidisciplinary engineer MS from University of Miami, specializing in agile software design and development. Presently the Principle UX Designer at Key Lime Interactive with a focus on next generation imaging, human computer interfaces, customer journey mapping, and data driven user personas. Successful work history includes global digital marketing, product development, computer animation, video game development, and interface design.
The quickest way to create high fidelity digital mockups and component libraries. This tool is my bread and butter and I spend my spare time extending its capabilities.
Sometimes you have to get pixel perfect or get your digital notepad ready to sketch by hand. Illustrator is my primary tool for creating scalable vector graphics.
The perfect tool to have full control over presentations. Everything you could do in powerpoint along with relevant capabilities from Illustrator and Photoshop.
A very flexible tool that I use for graphic design, photo editing, and quick conversion of creatives to HTML/CSS.
My website development tool of choice for writing clean HTML/CSS/JS code.
A great graphical interface for building quick mockups of responsive bootstrap designs. This tool combined with Sketch make rapid prototyping faster than ever.
iOS guidelines provide a solid framework for usability and accessibilty across all devices.
Google's design framework is a major part of my design strategy with it's scalable cards and tiles.
Working as a teacher taught me that a good plan is the best weapon against uncertainty.
All technology dies without research and development. Knowing when to spend that effort is the difference between leading and saturating.
As a multi-dimmensional engineer, I'm well equipped to provide a wide variety of electrical, computer, and industrial design solutions.
Research and usability testing are critical components of user-based solutions. Nothing drives business like happy customers.
As a highly visual learner, I use digital freehand and Sketch tools to create graphical storyboards to communicate the user journey.
I currently follow an Agile development framework to rapidly return deliverables each sprint and allow adequate time for adjustments.
Using Bootstrap, iOS, and Material Design guidelines, I created high-fidelity responsive design mockups using Sketch.
Using linear programming of large data sets with qualitative research, I designed a set of data-driven user personas.
I've lead co-creation journey mapping workshops and created this example to illustrate my recent patient experience.
Used Time On Task, Satisfaction, and Ease of Use to provide visual color status of user experience during Out Of Box Experiences, In-Depth Interviews, and Focus Groups.
Using a custom qualitative methodology called the Mood Meter, I was able to identifying the tasks that had the biggest impact on the overall customer experience.
With formal training from AAMI and HFES, I provided FDA regulatory and 510(k) Usability Guidance for large corporations.
I designed this advertising tool kit (ATK) to allow clients to quickly download, customize, or special request advertising materials in a single portal.
This branded game was part of a comprehensive global marketing strategy to introduce a new USB Flash drive.
Built from the ground up, I directed web development using WordPress and Drupal content management systems.
I used Augmented Reality as a means of bridging the gap between digital creatives and printed materials.
Co-Founder of Trak, a digital platform designed to help users discover their career potential and possibilities.
Active member of the Workforce Data Initiative, providing UX and usability consulting to optimize the available workforce data.
Providing UX and Motion Analysis innovation for needs-driven and value-based medical immersive technology.
Adjunct Professor at the following institutions:
Masters level Journalism and Mass Communications
For my masters thesis I published a paper titled "A 3D Real Time Tracking Spray Paint Graffiti Simulator " which was used to create a hardware/software interface for non-contact art forms. I used gesture analysis, Vicon Peak systems, Motion Builder real-time animation, and Maya's MEL script to simulate the effects of digital spray paint.
Equipped with a certificate in Vicon's BodyBuilder 3D triangulation and rigging language, I created a model of this spray can so its distance from the screen, position/rotation matrix, and on/off state could be captured in real-time.
Coursework highlights: Biomechanics, Robotics, Simulated Systems, Linear Programming, Supply Chain Management, Management of Technology